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DTSTART:20260308T020000
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DTSTART:20261101T020000
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BEGIN:VEVENT
DTSTAMP:20261115T001928Z
UID:jObyWQ
DTSTART;TZID=America/Los_Angeles:20261017T090000
DTEND;TZID=America/Los_Angeles:20261018T190000
CLASS:PUBLIC
CREATED:20260913T125814
DESCRIPTION: Celebrate the rich history and inspiring future of roguelikes 
 and all things procedural generation inspired with streamed talks and more
  in our own custom-built roguelike social space! \n\n Roguelike games have
  been part of gaming culture for over 30 years and they have a deep and sp
 ecial place in our hearts. Over the last ten years hundreds of roguelike a
 nd proc gen community members have gotten together to celebrate these game
 s and their rich history\, as well as the broader word of procedural gener
 ation as it relates to art\, game design\, academia\, biology... really an
 ything that makes someone excited enough to talk about it! \n\n We love ge
 tting together and celebrating - so we're once again holding a two day con
 ference to get as many likeminded creative individuals as we can into one 
 virtual place. All you’ll need to attend Roguelike Celebration is a web 
 browser! \n\n If you haven't attended in the past you can read all about i
 t on our website\, or get an idea from this write up. \n\n The conference 
 will take place on October 17 and 18 virtually. Times listed on this page 
 are in Pacific Daylight Time (UTC -7:00). \n\n All talks will be live-stre
 amed on Twitch and YouTube Live\; a ticket gets you additional access to o
 ur custom social space! Speaker Q&amp\;A\, breakout rooms\, and unconferen
 cing happen exclusively in the social space. \n\n Full schedule and speake
 r information is now available on our website! \n
LAST-MODIFIED:20261103T082343
LOCATION:Virtual - see the description for details
ORGANIZER:mailto:contact@roguelike.club
SUMMARY:Roguelike Celebration: 2026
URL;VALUE=URI:https://ti.to/roguelike-celebration/roguelike-celebration-202
 6
URL;VALUE=URI:https://ti.to/roguelike-celebration/roguelike-celebration-202
 6
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20261115T001928Z
UID:jObyWQ1102897
DTSTART;TZID=America/Los_Angeles:20261017T090000
DTEND;TZID=America/Los_Angeles:20261017T190000
CLASS:PUBLIC
CREATED:20260913T125815
DESCRIPTION:| Type | Start Time (PDT) | Title | Speaker(s) |\n| ---- | ----
 ------------ | ----- | ---------- |\n| social | 9:00 AM | space opens | |\
 n| kickoff | 9:15 AM | kickoff | |\n| full | 9:30 AM | “Unfolding” Tra
 ps: Extending Hazards Across Time and Space | Sersa Victory and Joris Dorm
 ans |\n| full | 10:00 AM | The City\, The Street\, The Lens: Perspectives 
 on Building and Appreciating Generative Systems | Mike Cook |\n| lightning
  | 10:30 AM | Corrupted Databases - Building an (In)finitely Repeatable Lo
 gic Puzzle in a Discord Bot | Bjarke Alexander Larsen |\n| lightning | 10:
 45 AM | Spaces for Contemplation: Procedural Generation as a Tactic for No
 nlinear Narrative in Art | Chelsea Thompto |\n| social | 11:00 AM | social
  time | |\n| full | 11:30 AM | it's standing right behind you: interface g
 ames as metaleptic convergences | g blekkenhorst |\n| full | 12:00 PM | Ma
 zes: Are we lost yet? | Andrew Plotkin |\n| full | 12:30 PM | Dungeons\, d
 igging\, and wells - the gamers yearn for the mines. This is a retrospecti
 ve of video game holes. | Everest Pipkin |\n| social | 1:00 PM | social ti
 me | |\n| full | 1:45 PM | Found (Mathematical) Objects: Generative Beats 
 Without AI/ML | Paul Hembree |\n| full | 2:15 PM | Some Quite Fantastic Sh
 apes: Procedural Narrative & Terry Riley’s _In C_ | Matt Carney |\n| soc
 ial | 2:45 PM | social time | |\n| lightning | 3:15 PM | Totally Not a Rog
 uelike Deckbuilder | David Dunham |\n| lightning | 3:30 PM | Coin Flips\, 
 Violence and Spreadsheets: the binomial distribution in Fire Emblem: Three
  Houses | Johnathan Pagnutti |\n| full | 3:45 PM | making sudoku poems usi
 ng tools | droqen |\n| social | 4:15 PM | social time | |\n| full | 4:45 P
 M | Exploring the Monte Carlo Forest: Using MCTS to balance your game and 
 enlighten your monsters | Lachlan Kingsford |\n| lightning | 5:15 PM | Mod
 ular Motivations: Building Reactive Roguelike NPCs | Nathan Savant |\n| so
 cial | 5:30 PM | social time | |\n| unconferencing | 6:00 PM | unconferenc
 ing | |\n| social | 7:00 PM | space closes | |
LAST-MODIFIED:20261001T174836
ORGANIZER:mailto:contact@roguelike.club
SUMMARY:[Roguelike Celebration: 2026] Saturday Talks
URL;VALUE=URI:https://ti.to/roguelike-celebration/roguelike-celebration-202
 6
X-ALT-DESC;FMTTYPE=text/html:| Type | Start Time (PDT) | Title | Speaker(s)
  |\n| ---- | ---------------- | ----- | ---------- |\n| social | 9:00 AM |
  space opens | |\n| kickoff | 9:15 AM | kickoff | |\n| full | 9:30 AM | 
 “Unfolding” Traps: Extending Hazards Across Time and Space | Sersa Vic
 tory and Joris Dormans |\n| full | 10:00 AM | The City\, The Street\, The 
 Lens: Perspectives on Building and Appreciating Generative Systems | Mike 
 Cook |\n| lightning | 10:30 AM | Corrupted Databases - Building an (In)fin
 itely Repeatable Logic Puzzle in a Discord Bot | Bjarke Alexander Larsen |
 \n| lightning | 10:45 AM | Spaces for Contemplation: Procedural Generation
  as a Tactic for Nonlinear Narrative in Art | Chelsea Thompto |\n| social 
 | 11:00 AM | social time | |\n| full | 11:30 AM | it's standing right behi
 nd you: interface games as metaleptic convergences | g blekkenhorst |\n| f
 ull | 12:00 PM | Mazes: Are we lost yet? | Andrew Plotkin |\n| full | 12:3
 0 PM | Dungeons\, digging\, and wells - the gamers yearn for the mines. Th
 is is a retrospective of video game holes. | Everest Pipkin |\n| social | 
 1:00 PM | social time | |\n| full | 1:45 PM | Found (Mathematical) Objects
 : Generative Beats Without AI/ML | Paul Hembree |\n| full | 2:15 PM | Some
  Quite Fantastic Shapes: Procedural Narrative & Terry Riley’s _In C_ | M
 att Carney |\n| social | 2:45 PM | social time | |\n| lightning | 3:15 PM 
 | Totally Not a Roguelike Deckbuilder | David Dunham |\n| lightning | 3:30
  PM | Coin Flips\, Violence and Spreadsheets: the binomial distribution in
  Fire Emblem: Three Houses | Johnathan Pagnutti |\n| full | 3:45 PM | maki
 ng sudoku poems using tools | droqen |\n| social | 4:15 PM | social time |
  |\n| full | 4:45 PM | Exploring the Monte Carlo Forest: Using MCTS to bal
 ance your game and enlighten your monsters | Lachlan Kingsford |\n| lightn
 ing | 5:15 PM | Modular Motivations: Building Reactive Roguelike NPCs | Na
 than Savant |\n| social | 5:30 PM | social time | |\n| unconferencing | 6:
 00 PM | unconferencing | |\n| social | 7:00 PM | space closes | |
URL;VALUE=URI:https://ti.to/roguelike-celebration/roguelike-celebration-202
 6
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20261115T001928Z
UID:jObyWQ1102898
DTSTART;TZID=America/Los_Angeles:20261018T090000
DTEND;TZID=America/Los_Angeles:20261018T190000
CLASS:PUBLIC
CREATED:20260913T125815
DESCRIPTION:| Type | Start Time (PDT) | Title | Speaker(s) |\n| ---- | ----
 ------------ | ----- | ---------- |\n| social | 9:00 AM | space opens | |\
 n| kickoff | 9:15 AM | kickoff | |\n| lightning | 9:30 AM | Stealing rogue
 like mechanics from Microsoft Word | Nick Bush |\n| lightning | 9:45 AM | 
 Baseball Is a Roguelike (no\, really) | Nick Cummings |\n| full | 10:00 AM
  | Roguelike Design = Instructional Design: Connecting Procgen and Pedagog
 y | Gillian Smith |\n| full | 10:30 AM | Localizing Caves of Qud | Brian B
 ucklew and Corey Frang |\n| social | 11:00 AM | social time | |\n| unconfe
 rencing | 11:15 AM | unconferencing | |\n| social | 12:15 PM | social time
  | |\n| full | 1:15 PM | Cellular automata in Roguelikes | Scott Anderson 
 |\n| full | 1:45 PM | Hubris\, Bluffing\, and Large Numbers: Exploring Pus
 h Your Luck | Nic Tringali |\n| full | 2:15 PM | Kitbashing & Databending 
 for Proc-Gen | Tyler Coleman |\n| social | 2:45 PM | social time | |\n| fu
 ll | 3:15 PM | Please Hold: Building a Playable Museum Exhibit About 1993 
 Game Support | Paris Buttfield-Addison |\n| full | 3:45 PM | Hack: The "Lo
 st Roguelike" | Dan Stormont and Michael Howk |\n| social | 4:30 PM | soci
 al time | |\n| full | 5:00 PM | Roguelike\, more like Roguedyke: A queer R
 eading of Traditional Roguelike Conventions | Alexandra Leonhart |\n| ligh
 tning | 5:30 PM | Roguelike Run Variety: Balancing Intra and Inter | Tim K
 eenan |\n| lightning | 5:45 PM | The Art of the Long-form Roguelike Run: T
 he Nuzlocke | Stella Vermilion |\n| lightning | 6:00 PM | The Decades-Long
  Design Experiment That Escapes Permadeath and Finds a New Form Every Run 
 | slashie |\n| social | 6:15 PM | social time | |\n| social | 7:00 PM | sp
 ace closes | |
LAST-MODIFIED:20261001T174701
ORGANIZER:mailto:contact@roguelike.club
SUMMARY:[Roguelike Celebration: 2026] Sunday Talks
URL;VALUE=URI:https://ti.to/roguelike-celebration/roguelike-celebration-202
 6
X-ALT-DESC;FMTTYPE=text/html:| Type | Start Time (PDT) | Title | Speaker(s)
  |\n| ---- | ---------------- | ----- | ---------- |\n| social | 9:00 AM |
  space opens | |\n| kickoff | 9:15 AM | kickoff | |\n| lightning | 9:30 AM
  | Stealing roguelike mechanics from Microsoft Word | Nick Bush |\n| light
 ning | 9:45 AM | Baseball Is a Roguelike (no\, really) | Nick Cummings |\n
 | full | 10:00 AM | Roguelike Design = Instructional Design: Connecting Pr
 ocgen and Pedagogy | Gillian Smith |\n| full | 10:30 AM | Localizing Caves
  of Qud | Brian Bucklew and Corey Frang |\n| social | 11:00 AM | social ti
 me | |\n| unconferencing | 11:15 AM | unconferencing | |\n| social | 12:15
  PM | social time | |\n| full | 1:15 PM | Cellular automata in Roguelikes 
 | Scott Anderson |\n| full | 1:45 PM | Hubris\, Bluffing\, and Large Numbe
 rs: Exploring Push Your Luck | Nic Tringali |\n| full | 2:15 PM | Kitbashi
 ng & Databending for Proc-Gen | Tyler Coleman |\n| social | 2:45 PM | soci
 al time | |\n| full | 3:15 PM | Please Hold: Building a Playable Museum Ex
 hibit About 1993 Game Support | Paris Buttfield-Addison |\n| full | 3:45 P
 M | Hack: The "Lost Roguelike" | Dan Stormont and Michael Howk |\n| social
  | 4:30 PM | social time | |\n| full | 5:00 PM | Roguelike\, more like Rog
 uedyke: A queer Reading of Traditional Roguelike Conventions | Alexandra L
 eonhart |\n| lightning | 5:30 PM | Roguelike Run Variety: Balancing Intra 
 and Inter | Tim Keenan |\n| lightning | 5:45 PM | The Art of the Long-form
  Roguelike Run: The Nuzlocke | Stella Vermilion |\n| lightning | 6:00 PM |
  The Decades-Long Design Experiment That Escapes Permadeath and Finds a Ne
 w Form Every Run | slashie |\n| social | 6:15 PM | social time | |\n| soci
 al | 7:00 PM | space closes | |
URL;VALUE=URI:https://ti.to/roguelike-celebration/roguelike-celebration-202
 6
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