BEGIN:VCALENDAR
VERSION:2.0
PRODID:icalendar-ruby
CALSCALE:GREGORIAN
BEGIN:VEVENT
DTSTAMP:20260525T022653Z
UID:j8oo3g
DTSTART;VALUE=DATE:20180907
DTEND;VALUE=DATE:20180908
CLASS:PUBLIC
CREATED:20180821T190023
DESCRIPTION: Coaches: After you select your ticket\, you will be asked to f
 ill in a survey where you can choose a technology you feel comfortable wit
 h. If they're all same\, or you focus on something else\, use "Other" \n\n
  Students: After you select your ticket\, you will be asked to fill in a s
 urvey where you can choose a technology you would like to use (i.e. game e
 ngine and/or programming language) and a game you'd like to work on.  \n\n
  Technology choices explained \n\n \n Unity with C# - Unity is common in g
 ame development for both studies and professional use. C# is language most
  commonly used with it.  \n Unity with JavaScript - Unity is common but it
 s use with JavaScript is not as common \n JavaScript - using HTML5 and can
 vas to develop \n Python - using pygame or other libraries made for game d
 evelopment \n \n\n For absolute beginners\, we recommend selecting Unity C
 # and Flappy Bird. \n
LAST-MODIFIED:20260129T105033
LOCATION:Helsinki\, Finland
ORGANIZER:mailto:helsinki@codebar.io
SUMMARY:gamedev afterwork
URL;VALUE=URI:https://ti.to/codebar/codebar-gamedev-afterwork
URL;VALUE=URI:https://ti.to/codebar/codebar-gamedev-afterwork
END:VEVENT
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